Titel
Teaching the Middle Ages through Modern Games : Using, Modding and Creating Games for Education and Impact
Edited by Robert Houghton
Auteur(s)
Houghton, Robert - historian. Auteur
ISBN
978-3-11-071203-2 ; 978-3-11-071211-7 (pdf)
Bibliografisch adres
Berlin : De Gruyter Oldenbourg, 2022
Uitgever
De Gruyter Oldenbourg (Berlin)
Taal
Engels
Land
Germany
Collatie
314 pages : illustrations
Bibliografie etc
(annotatie)
Index
Voorwaarden
van consultatie
Beschikbaar online
Samenvatting
(annotatie)
Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.

Platform
De Gruyter
Aanwinst nota
acquisition
Type inhoud
tekst
Type drager
online bron
Behoort tot
Video Games and the Humanities / Aghoro, Nathalie ; 11
URL
https://kbr.idm.oclc.org/login?url=https://www.degruyter.com/document/doi/10.1515/9783110712032/html
ISBD
Bekijk de ISBD weergave
Teaching the Middle Ages through Modern Games : Using, Modding and Creating Games for Education and Impact / Edited by Robert Houghton. - Berlin : De Gruyter Oldenbourg, 2022. - 314 pages : illustrations. - ISBN 978-3-11-071203-2.


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